March 9, 2014
Yet Another Nude Mod - Dark Souls, 22/9/2012

When I first saw the texture override features, I thought “Oh man, I wonder when someone is going to make a nude mod for the characters!”. Then nothing happened. A few days passed, and still nothing happened. So, I got to work myself on one. When I saw the DaS Nexus, I knew I was going to be the first one to have a nude mod! Then someone else beat me to the punch uploading his/her mod. So now it looks like I’m just copying but OH WELL.


Filed under: Dark Souls 
June 13, 2013
Doom: The Golden Souls - ZDoom, 1/1/13

Doom : The Golden Souls is a groundbreaking hub-based mod, heavily influenced by one of the greatest games of all time: Super Mario 64.

To progress through the game, you must collect “Golden Souls” in order to unlock doors in the main hub, a big mansion. You can access any level through the paintings on the walls.

In order to explore every single part of a level, you may even need to backtrack in an older painting, after finding an important item.

This mod has got alot of different gameplay styles: You may have to simply reach the golden soul in a level, while in another you’ll have to rush through an Athletic level, avoiding obstacles and such, you may have to help some NPCs in order to reach your goal, or even collect 8 red coins to get the Soul.


Filed under: Doom ZDoom 
May 20, 2013
Thanks Obama - Dark Souls, 13/5/13

Replaces the death screen "YOU DIED" with "THANKS OBAMA"


Filed under: Dark Souls 
May 1, 2013
Duke Nukem Forever - Duke Nukem 3D, 29/4/13

Description           : This is, more or less, our idea of what Duke Nukem Forever would have been like had it been built on the Build engine. Our reference material consists mostly of the 1998 and 2001 Duke Nukem Forever trailers. While the mod is heavily oldskool in style, it draws some inspiration from more recent games as well and would not exist without the modern capabilities of the EDuke32 engine.

Misc. Author Info     : There’s only one reason we can stand each other and it’s that we love Duke Nukem 3D.


April 17, 2013
sm_chicken - Counter-Strike: Source, 11/12/07

This mod plugin alows admins to turn a single player or a team or everyone into knife fighting chickens on invisable skateboards. They peck with every knife stab, Their legs skamper as you walk or run, They jerk their head while running or walking and look around while idle. The CT Chickens are blue and the T Chicken are red. When a player becomes a Chicken their health gets placed at 200, all weapons but a knife is removed and you are prevented from geting any other weapon. And every time a Chicken gets killed it cries out “BUCK BUCK BUGOCK!!”


Filed under: Counter-Strike: Source 
April 16, 2013
Chicken defusal mode - Counter-Strike: Source, 22/11/12

The c4 planted is converted to a chicken that can move and CT team must catch chicken (C4) for desactivate it.

When CT is defusing chicken, chicken cant move, when the bomb defuse is aborted, chicken can move.

c4 chicken is a dead player of terrorist team that is random choosed.


Filed under: Counter-Strike: Source 
March 10, 2013
Donkey Kong: Pauline Edition - Donkey Kong, 9/3/13

My three year old daughter and I play a lot of old games together. Her favorite is Donkey Kong. Two days ago, she asked me if she could play as the girl and save Mario. She’s played as Princess Toadstool in Super Mario Bros. 2 and naturally just assumed she could do the same in Donkey Kong. I told her we couldn’t in that particular Mario game, she seemed really bummed out by that. So what else am I supposed to do? Now I’m up at midnight hacking the ROM, replacing Mario with Pauline. I’m using the 2010 NES Donkey Kong ROM. I’ve redrawn Mario’s frames and I swapped the palettes in the ROM. I replaced the M at the top with a P for Pauline.


Filed under: Donkey Kong 
November 15, 2012
Call of Dooty II - Doom 2, 13/11/12

Let’s face it:  Shooters today suck.  Their levels are too linear, they aren’t challenging enough, and they play more like interactive movies than the experiences we once loved up until the mid-2000s.  Call of Dooty II is an ode to the terrible shooters that now inhabit the market and have taken over the gaming industry by storm.  This WAD isn’t supposed to be fun to play - it’s here to make a statement.


Filed under: doom II 
November 10, 2012
ElectionMod - Medieval: Total War, 7/11/12

This mod places poorly modelled versions of Obama and Romney into the unit lists for England and France.


Filed under: Medieval: Total War 
November 9, 2012
Flip All The Pronouns - The Legend of Zelda: The Wind Waker, 7/11/12

Maya and I have been playing through Windwaker together; she likes sailing, scary birds and remembering to be brave, rescuing her little brother and finding out what’s happening to Medli and her dragon boat.

She’s the hero of the story, of course.

It’s annoying and awkward, to put it mildly, having to do gender-translation on the fly when Maya asks me to read what it says on the screen. You can pick your character’s name, of course – I always stick with Link, being a traditionalist – but all of the dialog insists that Link is a boy, and there’s apparently nothing to be done about it.

Well, there wasn’t anything to be done about it, certainly not anything easy, but as you might imagine I’m not having my daughter growing up thinking girls don’t get to be the hero and rescue their little brothers.


… and all the dialog will now refer to Link as a young woman, rather than as a young man.

I think I’ve gotten this right – this was all done directly on the original disk image with a hex editor, so all the changes needed to be the same byte-for-byte length, in-place. I haven’t had time to play through the whole game to test it yet, and some of the constructions aren’t perfect. I’ve borrowed Donaldson’s “Swordmain” coinage to replace “Swordsman”, for example, and there’s lots of “milady” replacing “my lad” and “master”, because I couldn’t find a better way to rewrite them in exactly the amount of space allotted. If you come up with something better, I’m all ears.